Source
Blocks. Squares lose their detail.
Pixel sort. Bright areas drag sideways.
Feedback. Old frames smear into new ones.
Details
Compression artifacts in the material itself, before anything analogue: feedback, block corruption, pixel sorting, hue bands.
Blocks
Block corruption: squares lose their detail. This damage is in the material itself, before any analogue stage.
Pixel sort
Bright areas drag sideways into streaks. A threshold sets how bright an area must be.
Feedback
Datamosh: old frames smear into new ones. The demonstration holds the old picture, then releases it at 4.5 seconds.
Drawn simplified. Any motion is slowed and illustrative.
SHOWN INDEMO 3